![]() ![]() To put it in perspective though, it looks to be a pretty small shift of greens in the X-axis. I'd hope not, but Nick I think that you are right that I should give Blackmagic a chance to chose the preferred option before pushing an update to LUTCalc. Having said that, if DaVinci has a duff matrix hard coded into it, they may well decide to fix the primaries to the matrix. In theory it could be that the matrix is right and they mistyped the primaries, but having had to track down that kind of typo, er, more than once -), and considering that the difference appears in exactly one coordinate of one primary, I'd say the primaries have been published as intended. I'd say that looks to me like finger trouble, someone typing 0.1681 when they meant to put in 0.1618 for the matrix calculations. First, download S-Log2 LUTs from the Sony website and save them in the LUT folder. Use these free LUTs to transform your footage from boring to visually beautiful frames. You can apply a LUT for color work in DaVinci Resolve 12.5 as follows. The only difference being the X value of green. Getting the cinematic look in DaVinci Resolve has never been easier. In fact, to get the free LUTs you have to sign up for a 14 day trial. is widely used, so it’s worth checking out. ![]() Using the primaries and white point (D65) as published, and reversing things I make the primaries and white point: uses a subscription model for their main LUTs, which can cost (at the time of this writing) between 29-59. Thanks for all the heads up - i can add it in easily enough, but as mentioned, the primaries / white point and matrices don't seem to hook up over the green primary.Īs they stand, I make the DaVinci-XYZ matrix:
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